Integrations
Auth Providers
Spotify

Spotify auth provider

The Spotify auth provider enables tools and agents to call the Spotify API on behalf of a user. Behind the scenes, the Arcade Engine and the Spotify auth provider seamlessly manage Spotify OAuth 2.0 authorization for your users.

What's documented here

This page describes how to use and configure Spotify auth with Arcade AI.

This auth provider is used by:

  • Your app code that needs to call Spotify APIs
  • Or, your custom tools that need to call Spotify APIs

Configuring Spotify auth

How you configure the Spotify auth provider depends on whether you use the Arcade Cloud Engine or a self-hosted Engine.

With the Arcade Cloud Engine, you can start building and testing Spotify auth without any configuration. Your users will see Arcade AI (demo) as the name of the application that's requesting permission.

When you are ready to go to production, you'll want to configure the Spotify auth provider with your own Spotify app credentials, so users see your app name when they authorize access.

Create a Spotify app

Configuring Spotify auth with the Arcade Cloud Engine

Coming soon! In 0.1.0-preview, the Arcade Cloud Engine does not yet support configuring auth providers.

Configuring Spotify auth with a self-hosted Arcade Engine

Set environment variables

Set the following environment variables:

export SPOTIFY_CLIENT_ID="<your client ID>"
export SPOTIFY_CLIENT_SECRET="<your client secret>"

Or, you can set these values in a .env file:

SPOTIFY_CLIENT_ID="<your client ID>"
SPOTIFY_CLIENT_SECRET="<your client secret>"

See Engine configuration for more information on how to set environment variables and configure the Arcade Engine.

Edit the Engine configuration

Edit the engine.yaml file and add a spotify item to the auth.providers section:

auth:
  providers:
    - id: spotify
      client_id: ${env:SPOTIFY_CLIENT_ID}
      client_secret: ${env:SPOTIFY_CLIENT_SECRET}

Using Spotify auth in app code

Use the Spotify auth provider in your own agents and AI apps to get a user token for the Spotify API. See authorizing agents with Arcade to understand how this works.

Use client.auth.start() to get a user token for the Spotify API:

from arcadepy import Arcade
 
client = Arcade()  # Automatically finds the `ARCADE_API_KEY` env variable
 
user_id = "[email protected]"
 
# Start the authorization process
auth_response = client.auth.start(
    user_id=user_id,
    provider="spotify",
    scopes=["user-read-playback-state"],
)
 
if auth_response.status != "completed":
    print("Please complete the authorization challenge in your browser:")
    print(auth_response.authorization_url)
 
# Wait for the authorization to complete
auth_response = client.auth.wait_for_completion(auth_response)
 
token = auth_response.context.token
# Do something interesting with the token...

Using Spotify auth in custom tools

The Arcade LLM API is a convenient way to call LLMs and automatically invoke tools. You can author your own custom tools that interact with the Spotify API.

Use the Spotify() auth class to specify that a tool requires authorization with Spotify. The context.authorization.token field will be automatically populated with the user's Spotify token:

from typing import Annotated
 
import httpx
 
from arcade.sdk import ToolContext, tool
from arcade.sdk.auth import Spotify
 
 
@tool(
    requires_auth=Spotify(
        scopes=["user-read-playback-state"],
    )
)
async def get_playback_state(
    context: ToolContext,
) -> Annotated[dict, "Information about the user's current playback state"]:
    """Get information about the user's current playback state, including track or episode, progress, and active device."""
    endpoint = "/me/player"
    headers = {"Authorization": f"Bearer {context.authorization.token}"}
 
    async with httpx.AsyncClient() as client:
        response = await client.get(
            f"https://api.spotify.com/v1/{endpoint}",
            headers=headers,
        )
        response.raise_for_status()
 
        if response.status_code == 204:
            return {"status": "Playback not available or active"}
        return response.json()